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Accept

Damian Seeto

How Video Gaming can be more Accepted in Wider Society

Much can be said about the annual profits earned in the gaming industry. Despite the whole world being in a global recession the U.S sales of video games grew 19 percent in 2008 to a record $22 billion. However in terms of actual market penetration the industry still plays second fiddle to the likes of movies and music.

The main reasons for this are that in the past, there were not many games for the casual folk to enjoy. As we all know a lot more time, effort and coordination are needed to exploit all the fun provided in video games. Sadly, not all of us have the free time to play 100-plus hours of a Final Fantasy game and others might be overwhelmed with all the buttons presented in front of them. In direct contrast to this, a movie only requires the viewer to sit there and watch – likewise music only requires the use of your ears. Video games can be frustrating if you do not naturally have the hand-eye coordination needed to enjoy them.

It was not until the release of Singstar in 2004 did the modern casual crowd finally cast an eye towards video games on consoles. Karaoke has tortured the ears of many for a very long time but this was the first time the technology allowed for the game to rate your actual performance. So once and for all it told us whether all those wannabes could actually sing or not. Singstar has proven to be very popular with new iterations being added every few months and a whopping 175,000 Singstar microphones now occupying kiwi homes - plus millions more around the world.
Immediately following the release of Singstar is a franchise that is arguably more popular and prominent the world over-that franchise being Guitar Hero. The third game Legends of Rock catapulted the video game industry to new heights. According to Activision, the title is the first game in history to gross more than $1 billion in revenue. With more Guitar Hero titles on the way, and with the recent release of the popular Guitar Hero Metallica it looks as if more people will be rocking for many years to come.

Not all games are aimed for young people or males either. In the USA they have even installed Nintendo Wii’s inside retirement homes. It is used to keep them active without them doing anything too strenuous. Wii Sportsis apparently the most popular game among old folk – in particular, Tennis and Bowling offer many competitive matches across many retirements homes across America.

EA is just one of the many other publishers diving head first into the casual market. The Beatles: Rock Band is sure to be a hit, but they have also released titles like EA Active on the Wii, in competition to Nintendo’s own Wii Fit. We will have to wait and see if, like Wii Sports, these titles will find a home amongst a wider audience.

All of these titles work against the many negative stereotypes that are cast on some gamers. In many cases, they are still perceived as being fat, lazy and unsociable. Fox current affairs show The O’ Reilly Factor even did a story following the release of the Playstation 3 stating that it will encourage more people to become uneducated lonely slobs. We know this is far from the truth and there are a lot of examples that video gaming can actually be helpful, educational and fun with friends and family.

Nintendo’s DS has proven that with its Brain Training series selling millions of copies worldwide. There are many other such titles on the system – even electronic cook books that fit nicely inside the DS, instead of taking up shelf space. On a New Zealand front, Auckland University recently launched a trial of a 3D fantasy game that is supposed to help young people battle against depression. The game acts as a shooting game requiring the player to fire away negative thoughts and also learn how to manage moods. Youthline says the game is helpful to young people especially as they were involved in the development of the game and technology. Hopefully it will be a great tool to communicate to today’s techie teens.

It seems that video gaming is fast becoming a mainstream medium to now rival movies and music. No longer should it be labeled as expensive toys for kids or entertainment for males only. Recent trends show just how much the industry has changed and within time it can become the premier form of entertainment.

Snap

Bobby Shen

Marie Shannon's "Love Note" Series (2005), moments of someone else's intimacy dispersed through an urban avenue.

There's a big hype around my peers at the moment with dSLR cameras, you know, the big chunky ones. There's all this about "quality", to catch those "moments". I'd like to try my hand on one of those dSLRs, but I need to see the meaningfulness of it. Price of the activity, and the clique like nature of artful photography appears exclusive. But where does photography sit in realms of this world?

Sure, photography has been used for just about anything, can a tourist snapping every banal detail compare with the minimalist artsy professional? In some cases, the aim of the game is to capture a moment as you see it, just realistic-as-it-gets images - however, even this process of creating a photo abstracts reality to some extent. A space or place filled with the wonders of the world - smell, sound, tactility - is flattened to tones on a page.

The final result is a manufactured thing and some will see it as a world of artificiality. Missing is the point when it is merely an object of art. What I do admire in "high photography" (drunken haze shots especially excluded) is the process that is mired in the midst of the work. Once I heard about a landscape photographer who sat in the middle of nowhere, with his fancy expensive telephoto lens, of course, waiting under the sun for that split second that would make his career. Or whatever.

It's not that I don't hold photography as art in a high regard. Perhaps I don't get the purpose of it, or that I don't appreciate the "effort" that goes into such stuff. Challenge me if you see a greater picture (I can argue, and bite). In terms of art, self expression seems restrained in photography, as if one has to bend over backwards to find that moment then once that instant is seized, then the stuff in that person is not released. Is art via the camera not about emancipating that which is within?

This gig photo is a product of artificiality, but the wires turn into streaming channels of light, three heads turn and several hands race on the fingerboard as Decortica's bassist plays. The dynamic qualities are stressed as sound retires in a camera's eye.

In a way, I can appreciate the pains of a journalist photographer, or even a tourist amateur more than those that make a living from taking artificial nature from nature or conjuring elaborate scenes to be preserved in a high gloss finish. With journalism, the rawness of situations - be it the scandal of a broken star or the shrieking poignancy of a mass disaster - is collected. Like vultures, they descend upon the story and it is not that I approve of that, but I approve of the thing that can be perceived as passion, to take that whole situation and like the eyes of the world, share it in the name of free expression.

With tourists, it might seem like they are taking one (or many and more) of everything. Documenting the journey, the very deeply personal associations and the vibrancy of holiday. That is something. It is something I would love to see more of in photography exhibitions. How they may turn it into "high art", I haven't a clue. Or they could be brave and change the system that high photography has gotten itself into, make flexible the steel rod of tradition.

Be the eyes of the world.
Take more than mere pixels.
Seek the area outside of a camera's frame.